Skull and Shackles

1 - 2 (2) Scuffling and Illusions

Pirates seek fisticuffs and get enchantment

The party awake to the sound of the bell summoning them up on the deck – the majority of the crew surge up onto the deck, but a handful stay to block the way of the PCs. Clearly they intend to duff the newly-press-ganged ‘recruits’ up a bit and cause them to be lashed for lateness (presumably to show the newcomers who’s boss).
However, this doesn’t go as planned due to a number of reasons – it transpires that attempting to punch a tortle into submission with bear fists is futile; punching a shadowy ninja is difficult, Caxon is able to pull off magic tricks such as animating ropes, and Zeto is able to conjure up a convincing illusion of Mr Plugg the ferocious first mate, fooling the pirates into obedience.

In other news, shenanigans ensue as the ‘recruits’ attempt to make friends and influence other members of the crew (with spectacular success in the case of Caxton and Sandara), and plot to change/dilute/otherwise circumvent the rum rations.



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