Skull and Shackles

1 - 7 (7) Capturing the Promise

Accidents can happen in battle...

The PCs capture the merchant ship the Man’s Promise and in doing so the put of a great show of pirate exuberance whilst actually letting as many of the sailors go as possible in the lifeboats.
In addition, Minty takes advantage of the distraction of battle to settle an old score, by chucking one of the more bullying pirates over the side and into the water. Unfortunately, he is spotted doing this… which he resolves by also throwing the witness over the side.
Unluckily, this act of witness-removal is in turn seen by the captain.
As the Captain turns red with rage, the party swing into action to save the cook, successfully bluffing that the Minty who did the deed was one of the enemy in illusionary disguise.

Once the battle is done, the crew of the Wormwood party and distribute the spoils.
The captain throws a captured sailor over the side, and Arithor rescues her (involving teleportation and miniturisation).

The PCs are then chosen as the skeleton crew for the Man’s Promise and see that this may bee their chance for freedom…



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.